A workshop aimed at understanding prototyping methods with XR technology by No Fish. In this workshop Sjoerd van Acker of No Fish will highlight his development process for Lingering Echoes. A work that echoes the presence of participants throughout the day in his installation. Sjoerd will show how his technical development works, how you deal with the limits and possibilities of XR software like UNITY, and how his idea development and design process evolve by iterative play and testing with these XR tools.
12 September 2024
Location: Playgrounds HQ, Klokgebouw 126 Eindhoven
Time: 10:00 - 16:00
Entrance fee: €30 incl a vegetarian lunch – only 5 tickets available

Tickets

About Lingering Echoes

With the aspect of past visitors leaving their traces, a current visitor is invited to observe and follow the decision making and actions of an individual that does not have an identity. In a way, the visitor is the one that receives the consequences of previous trains of thought and behaviors, having no say in this process but to only be in for the ride. Naturally, the present visitor is now in charge of either following what is set in front of them, or create a new path and gifting the future visitor with an experience they thought to be suiting.